Hello! Sorry if this thread is a bit cluttered, it is my first time doing one of these suggestion threads and I will get better overtime. Before I get started on the main suggestion for this thread, let me just put some minor things out there.
First off I think that the underground spawns are a problem. You spawn in a dungeon area and to new players you have no where to go. This can get confusing, and as Shroomcraft is a 'fast-paced' PvP server I don't think this fits very well. The answer however is not to remove the underground spawns. The underground spawns is a good way to give the player a little nudge to go exploring, I can respect that and it is a very nice way to have them find new things. A change so you spawn right next to the exit (whether it be ladders, stairs, etc.) of the underground tunnels would make it so players can choose to explore if they wish, but if they are in a hurry to get some exp they can leave and go into the main battle area.
My next suggestion is one that I have told to Gerbil, but I would like to put it here so incase it wasn't fixed maybe it can be now. In the purple corner I believe, there is a spot in the map that has a chest. Do a little exploring and you will come to an office looking room, and there it is. Default players are able to open the chest and put items inside for anyone to find. This can lead to bad things. For example, let's say a high experienced kit 40 puts a diamond sword in that chest. He can kill himself, go into kit 1 and grab the sword. Now we have a kit 1 killing people with a diamond sword when he should only have a wooden one. The fix is simple and obvious, just change permissions around so players cannot open chests.
One more minor thing, I don't know if this is a server issue or a clientside issue but...
- Sometimes I get stuck in a block
Now for the main point of this thread; bows. I know it is only the beta test, but most players choose to use archer kits all the time instead of varying. Why? Bowspam. I know, this is a touchy subject but you have to hear me out. I am a melee player myself and I like to have a nice heavy duty axe class. As far as I know axes don't have shields come with them, at least not the early kits. In many situations I find myself trying to kill an archer, but they back up and they spam an arrow every half second at me so I cannot get near enough to hit them. It is not like this fast charged short ranged bowspam requires any skill, so I think that some balance changes are in order. I am not asking for a big nerf, what this fix would do is stop CONSTANT bowspamming. I have 2 ideas to fix this but one is confusing so I have another simpler one.
1. You can make a 1 second cool down on fast charged bow-shots. This would mean players can shoot a fast charged shot and could preceed to do another middle charged bowshot without cooldown, but if they tried doing two fast charged bowshots in the matter of a second it would stop this. This would prevent close ranged bowspam but would still allow for well timed, strategic shots.
2. Just a 1 second cooldown in general. I don't think players need to be shooting 2 arrows in 1 second anways. If possible, the first option would be more ideal, but I don't know how this would be done or if it would be a hassle.
If you choose to implement it would just be amazing. I think a lot of melee players would agree that it would make things much less obnoxious and a more of a clean, fun experience.